rocket artillery hoi4

Unless they're harder to destroy, in which case, where would I continue to deploy the infantry variants? Cheaper, and it means the benefits from the two can still be employed without just being around for a bit. The rockets were also adapted for the purpose of flares for signalling and battlefield illumination. This provides a cheap bonus that may effectively counter light armored vehicles but this technology is usually disregarded as a waste of research time in competitive play or with large or wealthy countries that use medium and heavy tanks. I've heard somewhere on this sub that it's useful for "spreading chaos in enemy lines" but I don't know if my schizophrenia made it up or not. Units that deal air attack damage also help to counter enemy air superiority in the strategic region they are located in. Stat wise rocket artillery is eventually pretty good in the soft attack stat. Artillery tanks (also known as SPGs) allow you to use a fixed superstructure instead of a normal turret in the tank designer. Poland has war goals against Poland to take Poland. The main disadvantage for rocket artillery is that you can't get it until 1940. So we have Motorized Rocket artillery, Towed rocket artillery and Truck towed rocket artillery and i absolutly never used them so far, i kind-off want too. An unconventional Sherman conversion was the turretless Kilshon ("Trident") that launched an AGM-45 Shrike anti-radiation missile. The use of rockets as some form of artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon). Modern rocket artillery was first employed during World War II, in the form of the German Nebelwerfer family of rocket ordnance designs, Soviet Katyusha-series and numerous other systems employed on a smaller scale by the Western allies and Japan. Not worth it. On Iwo Jima, the Marines made use of rocket artillery trucks in a similar fashion as the Soviet Katyusha, but on a smaller scale. grand battleplan infiltration with night fighting focused planes, set to only fly at night. Arty tanks give your normal tank divisions a lot more punch against softer targets, so intermixing a few is sometimes neat. The 24 pounds (11kg) type with a 15 foot (4.6m) guide pole was the most widely used variant. After the rockets were successfully used during Napoleon's defeat at the Battle of Waterloo, various countries were quick to adopt the weapon and establish special rocket brigades. Same goes for motorized rocket artillery - is it even worth it? Modern rocket artillery was first employed during World War II, in the form of the German Nebelwerfer family of rocket ordnance designs, and Soviet Katyusha-series. The 'add_equipment' or 'ae' command can be used with these codes . A lot of the units you mention are designed to be use as 1 or 2 battalions in a division to provide key capabilities (piercing, AA defense, etc), not to be the basis of a division. I also think the truck mounted rockets are a great way to add soft attack to your tank divisions without slowing them down. Fire arrows were also used in multiple launch systems and transported via carts. Create an account to follow your favorite communities and start taking part in conversations. Making divisions with pure AA OR AT is usually a very bad idea. In a defensive role, you'd only be using these as support companies while you fill out your 20 width with pure infantry. This makes the SPG have no breakthrough, but in turn allows you to mount a bigger gun than the chassis normally allows. Cookie Notice You may first need to unlock equipment before using it. (a7RIV + 16-35mm f/2.8 GM). Katyushas are useful for being very cheap, hard-hitting, and fast. Valve Corporation. The British engineer William Hale designed a rocket with a combination of tail fins and directed nozzles for the exhaust. I have begun finding cool ways to use mechanised units as well as flame tanks and light tanks, so that's cool, but I'd really like to use all the units the game offered, I am paying for them after all! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I guess you could make an argument for space marines using them, but I'd honestly rather just have an armored division instead. 40mm wz. Motorized rocket artillery uses 1 steel and 1 rubber but zero tungsten. A rocket carrying about one pound (~500 gm) of powder could travel almost 1,000 yards (~900 m). This, combined with the higher capacity for sustained fire, makes gun artillery more suitable than rocket artillery for defensive fire. If you add support rocket artillery as well, thats a modest boost to attack breakthrough, at the cost of defensive stats that maybe arent as important for a spearpoint division. The Japanese also deployed a limited number of 447mm rocket launchers, termed 45cm Rocket Mortars by United States personnel who test-fired them at the close of the war. Despite the system still being under development, it was still able to perform successfully, after which the Indian Army showed interest in inducting the system into service. rocket artillery has more breakthrough, meaning it's more effective in the offensive side. also re: creative ways to do things, have you tried dropping paras to enemy supply hubs before an assault? Fire arrows were also used in multiple launch systems and transported via carts. You also might be dumping all available steel into shipbuilding, or maybe you're building a ton of medium tank destroyers that take 4 tungsten per factory. [citation needed], Congreve introduced a standardised formula for the making of gunpowder at Woolwich and introduced mechanical grinding mills to produce powder of uniform size and consistency. Your question about rocket artillery, this is useful once you have motorised rocket artillery researched, all rocket artillery researched and preferably at least one level of rocket engines (this is really messed up because the last level of rocket artillery research gives you +30%). Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission, Press J to jump to the feed. One persistent problem with the rockets was their lack of aerodynamic stability. There are four branches in the tree: the artillery branch, the anti-air branch, the anti-tank branch, and the rocket artillery branch. You could make that just 200 Motorized Rocket Artillery with the below command PDXCON This makes the SPG have no breakthrough, but in turn allows you to mount a bigger gun than the chassis normally allows. Rocket artillery is artillery that uses rocket explosives as the projectile. In 1945, the British Army also fitted some M4 Shermans with two 60 lb RP3 rockets, the same as used on ground attack aircraft and known as "Tulip". Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. So first, I know anti-tank and anti-air have very little organisation, so I couldn't make a division of just then, but if for example, I sent a full division of just that into a battle along with a normal infantry division, would the org of the infantry and the bonuses from anti-tank or anti-air combine? Or only bother with it if you are a weirdo like me who wants to get the most efficency out of everything. [8] But this seems far less likely given the fact that the British had been exposed to Indian rockets since 1780 at the latest, and that a vast quantity of unused rockets and their construction equipment fell into British hands at the end of the Anglo-Mysore Wars in 1799, at least 4 years before Emmet's rockets. Initially, it is worse, but after you research the rocketry, it becomes better. A little bit more soft attack and breakthrough for something that is more expensive? Although the rockets were quite primitive, they had a demoralizing effect on the enemy due to the noise and bursting light. https://paradoxinteractive.pxf.io/7dxQy Hearts of Iron IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. III DEMS & SBML two-inch mortar, Type 3 Heavy Machine Gun & Type 11 mortar, LSAF Rifle No.1 MkIII (LSAF Rifle No.1 MkIII), LSAF Rifle No.6 MkI (LSAF Rifle No.6 MkI), Electrolux SMLE-CAR (Electrolux SMLE-CAR), Steyr Stutzen M95/30 (Steyr Stutzen M95/30), Schmidt-Rubin M1911 (Schmidt-Rubin M1911), Hispano-Suiza MP43/44 (Hispano-Suiza MP43/44), Labora Fontbernat M38 (Labora Fontbernat M38). Choosing a role other than tank drastically reduces the breakthrough of the battalion. Fire arrows were also used in multiple launch systems and transported via carts. Use this site to mess around with template ideas. I rarely use it. Additional bonuses and effects of adding a support company to overall division stats can be seen in the tooltip in the division designer. As for putting AA on tanks I never had enough ic for that. R. Artillery), Carrier, 3-inch Mortar (Aust) (LP2 3-inch), Churchill Gun Carrier (Churchill Gun Carrier), Black Prince Marksman (Black Prince Marksman), AST_super_heavy_tank_destroyer_equipment_1, CAN_super_heavy_tank_destroyer_equipment_1, ENG_super_heavy_tank_destroyer_equipment_1, SAF_super_heavy_tank_destroyer_equipment_1, NZL_super_heavy_tank_destroyer_equipment_1, RAJ_super_heavy_tank_destroyer_equipment_1, Canon de 155 mm Mle F3 Automoteur (F3 155 mm), Semovente M41 75/18 (Semovente M 41 75/18), Semovente M41M 90/53 (Semovente M41M 90/53), Semovente M15/42 contraereo (Semovente M15/42), Semovente M42L 105/25 (Semovente M42L 105/25), Semovente da 149/40 (Semovente da 149/40), Tung Stormvogn m/44 'Isbjorn' (Tstv. We get rocket artillery quite late like 1940 but artillery is 1936 so it's good to replace them? The use of medieval rocket artillery was picked up by the invading Mongols and spread to the Ottoman Turks who in turn used them on the European battlefield. And what do you get? It will greatly offend the sensibilities of any hoi4 player, lol. I think it makes sense to use with tanks, I wouldn't say a ton, but yes they have more breakthrough. I use rocket trucks with amtracs and not much else. All rights reserved. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. Basically, I'm thinking I could have anti-tank divisions that are only sent onto fronts where I know the enemy has deployed tanks or only send anty-air where I don't have aerial superiority. Though it is slightly better than normal arty. Are you spain or portugal ? The accuracy of gun artillery and its ability to be rapidly laid to engage targets makes it the system of choice for the engagement of moving targets and to deliver, This page was last edited on 18 October 2022, at 21:48. i started experimenting with artillery tanks and they seem like very effective really but then i've not really been using armor very often anyway. I think Arty is better personally but I want to try something new for my fascist US game. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? From Hearts of Iron 4 Wiki. The next step is 34+13.6=47.6 compared to 38+11.4=49.4. I could always just have a division that is the standard infantry plus anti-air or anti-tank, but that requires more thinking than I'm ready for, mechanised / SPG 9/3 (using mechanised where you've spent army xp to reduce IC cost). As for anti-tank if there are situations where you would need more than a support company of these, then those situations are very rare. Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? Don't bother with it. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. If you need more help in regards to using these equipment codes, see our spawning equipment guide, which will teach you the basics of the add_equipment command. And that rocket artillery gets it's soft attacked boosted by rocketry tech. Which is better? I know that rocket artillery costs less steel but more tungsten. The Japanese 20cm rockets were launched from tubes or launching troughs, while the larger rockets were launched from steel ramps reinforced with wooden monopods. The city dwellers coped with this tactic by covering their roofs with dirt.[1]. Privacy Policy. First true rocket artillery was developed in India by the Kingdom of Mysore. conclusion. -Got more breakthrough wich reduces losses (very situational as you also need cas support and battleplans to get that. Interactive corporate website, Factory Bomb Vulnerability (global stat; not a unit stat): -8%. Different warheads were used, including explosive, shrapnel and incendiary. So I'm thinking over new tactics in my head right now. Thanks that makes sense, I was just wondering bc I dont think Ive ever used it once. Light SPGs can mount medium howitzers, while medium SPGs can mount heavy howitzers. This is a community maintained wiki. A very tiny difference, but a difference. An infantry division marching at 4 kph is well-matched by combat battalions marching at 4 kph as well. Poland has war goals against Poland to take Poland. Create an account to follow your favorite communities and start taking part in conversations. The classic infantry build as long as you're a reasonably built-up power is 9x Infantry and 3x Artillery, plus support artillery. Light SPGs use 2-4 steel and 1 tungsten, medium SPGs use 2-4 steel and 3 tungsten, but heavy SPGs use 3-5 steel and 3 chromium. So I have been using 7/2s (not solely I have got my tank templates down) as my Infantry and I was thinking that instead of using 2 regular Artillery and Support Arty I use 2 Rocket Artillery with a Support RA and in the meantime just use 10/0s. i put them in larger divisions with a lot of standard infantry, not even motorised. The use of rocket artillery dates back to medieval China where devices such as fire arrows were used (albeit mostly as a psychological weapon). However, rocket artillery takes a lot of research and comes pretty late game. The Artillery technology research tree is used to unlock and improve different types of artillery. Rocket artillery is artillery that uses rocket explosives as the projectile. #10 Sohei Sep 4, 2017 @ 12:54am That's why you need to stop by your friend Portugal Majors have shitloads of tungsten well i'm not sure about Japan. meaning in a fair 1v1 scenario arty always outperformes rocket arty. Buy Paradox Cheap Games! Artillery in HOIV is very useful - it ups the breakthrough of infantry units without needing any form of armour or mechanized infantry. I also tend to notice the paras dropped on supply hubs or rails get destroyed before the enemy suffer enough attrition to have a affect. As for the AT armored cars never used them. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. The support company would have to much of negative stats as line correct? Hi guys, I'm not the best at this game, and I've always wanted to be better able to use rocket artillery, specifically motorised. Which will get you, or the AI, t. You aren't getting a lot from it for all the time and resources you pour into it. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Going from arty2 to rocket1 though would drop you down to 70%, and take 258 days to reach 100% again. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Which is better, I never use rocket artillery. Only after you researched the techs for it, so around 43. Land units with fuel consumption will consume fuel in idle as well, but combat, movement, or training will further increase the consumption. 36 Bofors (40mm wz. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 4 1 WesternMass 6 yr. ago That's why you need to stop by your friend Portugal. Global Positioning and Inertial Navigation terminal guidance systems have been introduced. They were particularly effective against cavalry and were hurled into the air, after lighting, or skimmed along the hard dry ground. In 1408 Duke John the Fearless of Burgundy used 300 incendiary rockets in the Battle of Othe. Therefore, rockets typically have longer range while the rocket launchers remain small enough to mount on mobile vehicles. To even get access to rocket artillery, you need to already have arty 2 with +20% in upgrades, and then step sideways into a different tree, which means you have 30+6 soft attack for the basic artillery, compared to 30 soft attack for the rockets. Rocket arty is better on offense because of the higher soft attack and breakthrough stats. So this is useful but in the late game because before your normal artillery will just have better stats. Press question mark to learn the rest of the keyboard shortcuts. Arty3 costs 4.5 IC per gun and has 30% retention from arty2 production, while rocket2 costs 5 IC. Rocket Arty is a mass destructive system, which targets an AREA with lots of rockets, QUICKLY versus the pinpoint accuracy of tube artillery . Rocket artillery; both truck-based and motorized, are about the same as regular motorized artillery, trading some hard attack, a little HP and a little org for more soft attack. I addition to the things people are saying here while I cant remember how its split rocket artillery has a different distribution of steel and tungsten for its resource values (I believe it requires more tungsten and less steel than arty) so if you are a minor with the right resources then it may be a good idea to invest and focus on that direction in case you struggle with getting all the resources you need for all your equipment. These rockets were used during the Napoleonic Wars against the city of Boulogne, and during the naval bombardment of Copenhagen, where over 25,000 rockets were launched, causing severe incendiary damage to the city. I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. With '42 tech and SF right right support artillery made >50 soft attack, support rocket artillery still >40. Instead, I'd recommend having them as support companies or just one or two in the main composition of a division. Rocket missions, how do I fuel 2 different types? Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Press question mark to learn the rest of the keyboard shortcuts. To get a larger boost than that, you have to wait for the rocket engine boosts that would be adding +5%, or 1.9 each for a total of +5.7 soft attack on top of the 1.8 lead rockets have at top tier, for a total of 7.5 extra soft attack per battery. Create an account to follow your favorite communities and start taking part in conversations. New comments cannot be posted and votes cannot be cast. Gun artillery can use a forward observer to correct fire, thus achieving further accuracy. This page was last edited on 9 August 2022, at 02:46. The Mysorean rockets of this period were innovative, chiefly because of the use of iron tubes that tightly packed the gunpowder propellant; this enabled higher thrust and longer range for the missile (up to 2 km range). :), Some things are only worth it vs human players who build Uber death armies, like some people say you don't even need anti tank guns against the ai since they don't build many heavy tank divisions, I wouldn't bother with rocket artillery unless you are using a, Yeah, rockets have a long time in development, going down 2 tracks; in weapons AND industry; but the end result, industry's rocket 3, gives you a whomping +30% soft attack beyond the other 5 rocket percentage boosts {Arty R. 2, 3, 4, Rocket 1, 2 .}. like at all. [9] By 1805 he was able to introduce a comprehensive weapons system to the British Army. The advantage of specialized tanks is speed (i.e. Are Rocket Artillery Worth It? Higher fuel capacity means that the unit will be able to operate at full capacity longer when it lacks fuel supply. Forum list . Devices such as the Korean hwacha were able to fire hundreds of fire arrows simultaneously. I dont find rocket artillery worth it. Weaker on defense and against armor, though. They were as much a psychological weapon as a physical one, and they were rarely or never used except alongside other types of artillery. Another query I have is, what use have people found for artillery, anti-air and anti-tank tanks? Especially with the air wings designer enabling further night penalty reductions. It gets unlocked by researching technologies and is produced by production lines. In one of my latest games as Yugoslavia I used a 9/1 Inf template with sup art and sup rocket art. By the time you unlock rocket arty, you'll probably have been making normal arty for a long, long time. In my mind I want a way to provide that support to the units that need that support without sending it everywhere. The upside of rocket artillery is that it has better soft attack (and maybe breakthrough?) Although slightly more expensive, rocket artillery deals more soft damage and has a much greater breakthrough than normal artillery, but are even less effective against armored vehicles. Realistically you're not going to research all the above earlier than 1943, then you can do motorised rocket artillery and it has decent breakthrough and amazing soft attack. New comments cannot be posted and votes cannot be cast. It's just not worth the research time and the factories, in my opinion. 251/20), Canon de 76 mm modle 1943 (Canon de 76 mm mle 1943), Solothurn S-18/1000 (Solothurn S-18/1000), Bofors 37mm pansarvrnskanon (Bofors 37mm), 75mm pansarvrnskanon m/43 (75mm pvkan m/43), Bofors 37mm panservernkanon (Bofors 37mm), 47 mm Schneider-Concordia 1936 (47mm Schneider 36), Armata plot. Pros: Lower production cost Less research required More soft attack Lower supply use Doesn't need tungsten Better in forests Only one variant to produce Cons: Lower hardness Uses more fuel Worse in marshes Thus a greater internal pressure was possible, with a resultant greater thrust of the propulsive jet. However, tungsten is just so rare compared to steel, it may not worth it. This will make its combat width 20 which is optimal for early - mid game. Dont use it. I think the only time was just for fun to see what it would do. Tank Destroyer), SturmGeschtz auf Fahrgestell Maus (Jagdmaus), GER_super_heavy_tank_destroyer_equipment_1, SOV_super_heavy_tank_destroyer_equipment_1, Sonderkraftfahrzeug 251/20 (Sd.Kfz. That's for 1940 tech at least. HOI3-HPP Ran out of fuel with Germany in 1939 by building Today marks the one year anniversary since the release of How can I implement psychological warfare in Polytopia? Is there any benefit to continuing to deploy normal artillery once you unlock rocket artillery? That isnt to say that it cant be useful, just that the costs are too great to justify. Espaol - Latinoamrica (Spanish - Latin America). Hale rockets were enthusiastically adopted by the United States, and during the Mexican War in 1846 a volunteer brigade of rocketeers was pivotal in the surrender of Mexican forces at the Siege of Veracruz. Even without the rocket engine specific upgrades rocket artillery ends up being better than normal artillery. For me personally, since I only use support art, and would only be using support rocket art, that makes it obviously not worthwhile. providing those support capabilities without reducing the division's speed), rather than defense. Anti-Air Back to Artillery research tree Anti-air artillery has a very powerful air attack, allowing it to shoot down enemy aircraft. Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? So, for example: ae 1000 motorized_rocket_equipment_1 The above command would add 1000 Motorized Rocket Artillery to your stockpile. than regular artillery. It was so useful for USSR in 1941, precisely because Germans were capable of countering regular artillery way easier, while it was really hard to counter mobile launchers like MB-13 Katusha and other variants.-Rocket artillery allows for much larger . Create an account to follow your favorite communities and start taking part in conversations. Tipu Sultan used them against the larger forces of the East India Company during the Anglo-Mysore Wars, especially during the Battle of Pollilur. Their order is not important. Looking for some opinions and tips on rocket artillery. The Japanese Imperial Army deployed the naval Type 4 20cm (8in) Rocket Launcher and army Type 4 40cm (16in) Rocket Launcher against the United States Marines and Army troops at Iwo Jima and Okinawa, and United States Army troops during the Battle of Luzon, as well Soviet Red Army troops during Manchuria Campaign, South Sakhalin and Kuril Island Campaign. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I can be swayed. The original rocket design had the guide pole side-mounted on the warhead, this was improved in 1815 with a base plate with a threaded hole. Gun artillery shells are typically cheaper and less bulky than rockets, so they can deliver a larger amount of explosives at the enemy positions per fired weight of ammunition or per money spent. Top HOI4 infantry template would be the 7/2, 20 width one. https://taw.github.io/hoi4/. Money&HOI4: -something something Weimar Republic something something-Reply. Menu. In the Pacific, however, the US Navy made heavy use of rocket artillery on their LSM(R) transports, adding to the already intense bombardment by the guns of heavy warships to soften up Japanese-held islands before the US Marines would land. The author of this thread has indicated that this post answers the original topic. than regular artillery. I heard rockets are statistically better than gun artillery (would have to look up specific numbers), but it's balanced by how late rocket artillery becomes available. If you can afford to research the rocketry tech in electronics, then its worth it. By the late nineteenth century, due to improvements in the power and range of conventional artillery, the use of military rockets declined; they were finally used on a small scale by both sides during the American Civil War. Other than that, it's a decent replacement for artillery if you can spare all the research time for all the rocket techs. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? Contents 1 Archetype 2 Type 2.1 Parent 2.2 Family 3 Variant 4 Designer 5 Statistics 5.1 Army values [3], The Indian Tipu Sultan's rocket experiences, including Munro's book of 1789,[5] eventually led to the Royal Arsenal beginning a military rocket R&D program in 1801. , how do I fuel 2 different types of artillery before an assault harder to destroy, in which,. 2X: artillery: 120 days: 1x: support artillery: 120 days: 2x: artillery: days! Costs 4.5 IC per gun and has 30 % retention from arty2 rocket1... In HOIV is very useful - it ups the breakthrough of infantry units without needing any form armour. You are a weirdo like me who wants to get the most used. Trucks with amtracs and not much else money & amp ; HOI4: something... Infantry template would be the 7/2, 20 width with pure infantry first true rocket artillery 1... Gamer moment, and it means the benefits from the two can still be employed without just being for... The time you unlock rocket artillery is artillery that uses rocket explosives as the Korean hwacha able! So easy yet Am I the only time was just wondering bc I dont think ever! Hard dry ground this will make its combat width 20 which is optimal for early - mid.. Be using these as support companies while you fill out your 20 width with pure infantry Kingdom! And battlefield illumination katyushas are useful for being very cheap, hard-hitting, and.! Kilshon ( `` Trident '' ) that launched an AGM-45 Shrike anti-radiation.! Use this site to mess around with template ideas proper functionality of our.. India company during the Battle of Pollilur combined with the higher capacity for sustained fire, thus further... Need to stop by your friend Portugal: ae 1000 motorized_rocket_equipment_1 the above would... Higher soft attack, allowing it to shoot down enemy aircraft questions and/or talk about the grand strategy Hearts... Bad idea lacks fuel supply, tungsten is just so rare compared to steel, it not. To rocket1 though would drop you down to 70 %, and it means the benefits the... British engineer William Hale designed a rocket with a combination of tail fins directed... Would drop you down to 70 %, and take 258 days to 100. Of tail fins and directed nozzles for the purpose of flares for signalling and battlefield illumination the strategic they! The support company would have to much of negative stats as rocket artillery hoi4 correct enemy due to the.!: 2x: artillery: IC Cost 644 better on offense because of battalion. Case, where would I continue to deploy the infantry variants for space marines them! Tanks ( also known as SPGs ) allow you to use with tanks, I 'd honestly rather just an! In a fair 1v1 scenario arty always outperformes rocket arty is better but. All the rocket engine specific upgrades rocket artillery still > 40 punch against softer targets, so a... The breakthrough of infantry units without needing any form of armour or mechanized infantry rocket.! Intermixing a few is sometimes neat specific upgrades rocket artillery quite late like 1940 artillery! To continuing to deploy the infantry variants an assault dry ground mount medium howitzers, while medium SPGs can heavy! Arty, you 'd only be using these as support companies or just one or two in the region... Armour or mechanized infantry dirt. [ 1 ] my head right now boosted rocketry. //Paradoxinteractive.Pxf.Io/7Dxqy Hearts of Iron IV by Paradox Development Studio battlefield illumination 20 which is better on offense because of keyboard... Attack and breakthrough stats artillery costs less steel but more tungsten learn the rest of the shortcuts! Use cookies and similar technologies to provide that support without sending it everywhere Othe... Infantry variants rocket1 though would drop you down to 70 %, and was press J jump! Were quite primitive, they had a demoralizing effect on the enemy due to the noise and light... And incendiary fuel supply not much else the purpose of flares for signalling and battlefield illumination with night fighting planes... Marching at 4 kph as well engineer William Hale designed a rocket with better... Hundreds of fire arrows were also used in multiple launch systems and transported via carts support artillery. Can be seen in the offensive side and fast without needing any form of armour or mechanized infantry Sd.Kfz! Re: creative ways to do things, have you tried dropping paras to enemy supply before! You could make an argument for space marines using them, but in the tooltip in Battle... An infantry division marching at 4 kph as well for example: 1000! Artillery uses 1 steel and 1 rubber but zero tungsten it cant be useful just. Effective in rocket artillery hoi4 strategic region they are located in 4.5 IC per gun and has %. Launched an AGM-45 Shrike anti-radiation missile very useful - it ups the breakthrough of infantry units needing... For signalling and battlefield illumination arty is better personally but I want to try something new for my fascist game... So rare compared to steel, it is worse, but after you research the,. 120 days: 1x: support artillery: IC Cost 644 command would add 1000 motorized rocket artillery 1936... Tank Destroyer ), rather than defense, but yes they have more breakthrough reduces..., or skimmed along the hard dry ground it may not worth it than chassis. Explosive, shrapnel and incendiary you researched the techs for it, so around 43 instead, was! Or at is usually a very bad idea: 120 days: 2x artillery. The feed IV by Paradox Development Studio very situational as you also need cas rocket artillery hoi4 battleplans. And improve different types small enough to mount a bigger gun than the chassis normally.! A 15 foot ( 4.6m ) guide pole was the turretless Kilshon ( `` Trident '' ) that launched AGM-45! Have is, what use have people found for artillery if you can afford to research the,. Rocket engine specific upgrades rocket artillery - is it even worth it much of negative stats as line?... Additional bonuses and effects of adding a support company would have to much of negative stats as correct... Explosives as the projectile breakthrough, but yes they have more breakthrough, meaning it 's good to replace?! Only after you research the rocketry tech in electronics, then its worth.. Adding a support company to overall division stats can be seen in main... It cant be useful, just that the costs are too great to justify be the 7/2 20... Combination of tail fins and directed nozzles for the exhaust India by the time you unlock rocket artillery is pretty. An infantry division marching rocket artillery hoi4 4 kph is well-matched by combat battalions marching at 4 kph is well-matched combat. Costs are too great to justify just wondering bc I dont think Ive ever it... Always outperformes rocket arty is better on offense because of the East company! Armored cars never used them may still use certain cookies to ensure the proper functionality of our platform is! Attack and breakthrough for something that is more expensive then its worth it rare. Down to 70 %, and fast tanks is speed ( i.e steel and 1 rubber but zero.. You are a great way to provide that support to the feed providing support... Pretty late game destroy, in which case, where would I continue to deploy the variants... Was the most efficency out of everything grand battleplan infiltration with night fighting planes. 100 % again of my latest games as Yugoslavia I used a 9/1 Inf template with sup art sup. Tipu Sultan used them, long time while you fill out your 20 width one, then its it. Of artillery or 'ae ' command can be used with these codes powder could travel almost 1,000 yards ~900! Use kamikaze air mission - it ups the breakthrough of infantry units without needing any form armour. Keyboard shortcuts I fuel 2 different types of artillery than the chassis normally allows take Poland, just that costs. Effective against cavalry and were hurled into the air, after lighting, or skimmed along the hard dry.... Hundreds of fire arrows simultaneously this thread has indicated that this post the. Down enemy aircraft have you tried dropping paras to enemy supply hubs before an?! Is: /ae 1000 artillery_equipment_1 - using this command would add 1000 motorized rocket artillery uses 1 steel 1. After you researched the techs for it, so intermixing a few is sometimes neat as Yugoslavia used. Cavalry and were hurled into the air wings designer enabling further night reductions... Equipment codes in Hearts of Iron IV drastically reduces the breakthrough of infantry units without any. Use rocket artillery Sherman conversion was the turretless Kilshon ( `` Trident '' ) launched., after lighting, or skimmed along the hard dry ground and improve different types of aerodynamic stability above... Sometimes neat strategic region they are located in that the unit will be able to introduce a weapons. Powder could travel almost 1,000 yards ( ~900 m ) range while the rocket engine upgrades. A combination of tail fins and directed nozzles for the exhaust region they are located in 1 WesternMass 6 ago! Produced by production lines stats as line correct jump to the British engineer William Hale designed a rocket with better. Command would add 1000 motorized rocket artillery takes a lot more punch against softer targets, so 43. Full capacity longer when it lacks fuel supply can use a forward observer to correct fire makes! However, rocket artillery is that it has better soft attack and for... 2X: artillery: 120 days: 2x: artillery: IC Cost 644 it may not worth it compared. Makes the SPG have no breakthrough, meaning it 's good to replace them, rather than defense useful in! Kamikaze air mission US game or just one or two in the tooltip in the game...

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