mtgpq planeswalker rankings

- Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Fast, Independent, Strong Abilities, Creature Driven. Nothing about Basri is exciting. Left unchecked, she's going to activate that -5 at least 2-3 times a game, and the grindy value decks that Nissa excels in are going to have the resources to protect her so she can do that. Fast, Independent, Strong Abilities, Flexible. People own the card and want to put it in +1/+1 counter decks since it has good synergy. - Domri, Chaos Bringer (R / G) (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Getting Started: Look for Ally creatures from the Zendikar block. Drag the images into the order you would like. Sarkhan Unbroken (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. Medium, Card Reliant, Weak Abilities, Flexible. - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. With his third ability, you wont have to worry much about their cost. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Getting Started: Get zombies. Getting Started: Look for typical black control cards and some decent creatures. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Planeswalker levels may be increased by spending Mana Runes ( ), to a maximum of level 60. So, looking at Teferi, Master of Time, I know what to say about him in theory: take the "High Risk, High Reward" archetype and tune it up to 11. - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. They have great mana bonuses and embody the mechanics of their element. Better +1 for discard decks. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. - Ajani, Vengeant (W / R) (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. Extremely powerful planeswalkers. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. Most recent update: 9/3/2019, added Wrenn and Six. Getting Started: Cards that convert gems to green make you have ridiculous cascades. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. After that, with only minimal effort, he'll easily win. Medium, Very Card Reliant, Medium Abilities, Flexible. I have an irrational love for Crystal Ball. After that, you're home free. The fact that he can field every card in the game helps a bit too. Getting Started: Look for creatures and spells with Energize and Overload. Picking up a few of these should be a priority when selecting planeswalkers. Slow, Card Reliant, Medium Abilities, Creature Driven. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). Do let me know in the comments if you've seen this dork. Relies on old mechanics. Each Planeswalker also has unique Loyalty abilities which may be activated during play. Over, Under, or Just Right? For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). Outside of blocks that use Energize, he's not that great. He's solidly a "Vanity Tier" choice, whose main purpose seemingly is to annoy your matchups as an AI deck, since many win conditions would be thwarted by his abilities. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. Fast, Independent, Strong Abilities, Flexible. Getting Started: Put creatures in your deck. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. - Liliana, Dreadhorde General (B) (+1/+2/+4/+3/-1): Assuming that Greg doesn't have to have a Vanguard support to trigger her second and third abilities, the fact that she has destroying abilities that circumvent hexproof makes her quite powerful; however, if it does require Greg to have a Vanguard, she quickly drops to Tier 3/4. - Jace, Cunning Castaway (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Very much my type of value nonsense card. - Chandra Roaring Flame (R) (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Getting Started: Thopter token generating cards and vehicles. These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. Getting Started: She'll need control cards. Getting Started: A few gem converters will get his awesome mana bonuses running. Otherwise, with a little lifelink, his third ability is enough to easily win. Getting Started: Look for dragons and cards that combo with dragons. - Nissa, Vital Force (G) (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. Medium, Card Reliant, Weaker Abilities, Creatureless. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. Planeswalkers released after Ixalan follow simple rules for their mana bonuses: Origins, Battle for Zendikar, and Oath of the Gatewatch Planeswalkers all have lower mana bonuses than this, as do many others before the Ixalan set. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. Over, Under, or Just Right? Reddit and its partners use cookies and similar technologies to provide you with a better experience. - Angrath, the Flame Chained (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Fast, Independent, Strong Abilities, Flexible. His reliance on getting good cards, though, is what keeps him from Tier 1. - Teferi, Hero of Dominaria (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. - Angrath, the Flame Chained (B / R) (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. - Elspeth, Sun's Champion (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Outside of Legacy, cards that convert mana along with control cards. Getting Started: Look for cards that force your opponent to discard. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. Colorless cards. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. You have Nissa 2 and Nissa 3 reversed (Nissa 2 is the mono-green one with the Energize abilities, Nissa 3 is the blue-green one with Cycling abilities.). More than that, I've also been consuming Magic content at my usual rate. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Fast, Slightly Card Reliant, Strong Abilities, Flexible. - Gideon, Battle Forged (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. Planeswalker Details. Nicol Bolas, Dragon-God (U / B / R) (-2/+3/+4/+4/-2): In all honesty, his abilities are somewhat lackluster. So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. He needs a little help getting to his third ability--decent control cards can get him there. Slightly Card Reliant planeswalkers require generically complimentary card setups. Using a tier list allows you to group similar ranked items together and it's quick and easy to create a tier list. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Getting Started: Dinosaurs, especially with the Enrage mechanic. All two-color Planeswalkers' mana bonuses add up to eight. I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! Fast, Independent, Strong Abilities, Creature Driven. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). - Nahiri, the Harbinger (W / R) (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. All mono-color Planeswalkers' mana bonuses add up to nine. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. Profit. In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. Honestly, the only thing I'm not into here is the +1, and even that's not awful. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. Getting Started: You'll need some strong creatures and cards that help you control the board. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Getting Started: Look for solid green creatures. Fast, Independent, Strong Abilities, More Creature Driven. Relies on old mechanics. If you have the cards, these planeswalkers can bring the firepower. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. For more information, please see our She does one thing, and it's a really great thing, so I'm absolutely on board. Getting Started: She'll need control cards. Getting Started: Zombies. It's an Equipment 'walker! Getting Started: Look for cards that force your opponent to discard. Maybe the fact that I haven't seen him is supposed to indicatethe reputation is overblown on how impactful he'd be, but I really have no idea. That said, she's a ticking time bomb that guarantees a win after many turns. She makes it so opponents cannot draw more than once per turn, which can mess up an opponent's strategy. Fast, Independent, Medium Abilities, Flexible. So why is most of his play as a bog standard 'walker in Superfriends decks? Fast, Independent, Strong Abilities, Flexible. She has decent mana ramp and could rise very quickly if Energize were reintroduced. the last set of PW deck 'walkers we're ever gonna get. How is he in 6,000 decks when I forgot he existed? There are clear benefits to playing Planeswalkers with high spike bonuses with mana conversion, and when playing without mana conversion, to use Planeswalkers with a balanced spread of bonuses. After that, with only minimal effort, he'll easily win. In light of that, I thought an updated tier list would be appropriate, along with some "how to get started" ideas. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Fun read. Let's rank all the planeswalkers that came out in 2020! That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. I'm super into Nissa of Shadowed Boughs. With a card like Storm the Vault, he becomes ridiculously powerful. Medium, Card Reliant, Medium Abilities, Creature Driven. - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. Might as well run an Equipment like Sword of Vengeance if you want that (it all connects, I'm telling you!). Getting Started: Ugin's primary drawback is his inability to gain mana quickly--start by including multicolored creatures (especially tricolored creatures), then throw in a few cards that convert gems or otherwise gain mana to bring him online. And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. All three-color Planeswalkers' mana bonuses add up to seven. Getting Started: Get Drake Haven and cards with cycling. Getting Started: Get Drake Haven and cards with cycling. https://wiki.mtgpq.info/w/index.php?title=Portal:Planeswalkers&oldid=21896. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Relies on old mechanics. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Relies on an old mechanic. - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Getting Started: He'll need some strong white creatures. - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Hey, look! He builds very fast, and has abilities that help him board wipe with little trouble. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. There's nothing else on Garruk to hook you in. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. - Sorin, Grim Nemesis (W / B) (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. In a match that goes longer, the tiers would adjust somewhat. Fast, Slightly Card Reliant, Strong Abilities, Flexible. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. Fast, Independent, Strong Abilities, Creature Driven. Narset is a good little blue planeswalker. Fast, Card Reliant, Strong Abilities, Flexible. Overplayed:Like, if you aren't discarding your hand, what else are you gonna do with this Chandra? - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Better get started then! Medium, Card Reliant, Medium Abilities, Flexible. Ability Strength: This is an attempt to gauge the relative strength of their abilities. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Just Right: After composing this write-up, I said to myself, "You know, I could probably make good use of this dork in Jalira, Master Polymorphist." Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. - Jace, Telepath Unbound (U) (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. - Kiora, Master of the Depths (U / G) (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. MtGPQ Deck Strategy & Planeswalker Discussion. While the combo can be powerful, it seems underwhelming right now. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. This page was last edited on 12 January 2023, at 23:49. These planeswalkers rely on mechanics that no longer are used. - Liliana, Defiant Necromancer (B) (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. They have great mana bonuses and embody the mechanics of their element. Note: I've updated the Planeswalker Tier List and moved it to a new thread. Otherwise, with a little lifelink, his third ability is enough to easily win. Is it easy to pull off? Medium, Independent, Medium Abilities, Creature Driven. Medium, Card Reliant, Fairly Strong Abilities, Flexible. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). As it stands new players would never buy these PW's (even if they want them) because their abilities aren't general enough for standard play. - Gideon, Battle Forged (W) (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. Until next week! Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Getting Started: He'll need some strong white creatures. Oktagon, from their first set of Ixalan, made a uniform system for PW leveling. Get lots of zombies. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Medium, Card Reliant, Medium Abilities, Creature Driven. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. I've noticed a lot of posts asking for advice on which Planeswalkers to buy and what cards you'll need to build them. Getting Started: Find cards that Energize the board. Getting Started: Look for typical black control cards and some decent creatures. - Hautli, Warrior Poet (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Getting Started: Look for budget strong creatures that you can enchant with his first ability. The listed mana bonuses, deck limits and health are given for planeswalkers at their maximum level. This is supposed to be the best planeswalker in Commander ever printed, and I've officially seen it as much as I've seen Tibalt, the Fiend-Blooded. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Very down on this one. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. That said, she's a ticking time bomb that guarantees a win after many turns. Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). Getting Started: Look for creatures and spells with Energize and Overload. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. Medium, Card Reliant, Weaker Abilities, Flexible. Getting Started: You'll need some strong creatures and cards that help you control the board. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Medium, Independent, Strong Abilities, Flexible. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). Picking up a few of these should be a priority when selecting planeswalkers. - Fblthp, the Lost (B) (+2/+3/+1/+2/+1): Although his mana bonuses are pretty solid, his abilities make him quite the gimmicky planeswalker. With his third ability, you wont have to worry much about their cost. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Relies on a mechanic that rotates out with Ixalan. Slow, Card Reliant, Strong Abilities, Flexible. Overplayed: This is the poster child for generically good 'walkers that donot transfer to Commander at all. If you can protect him, though, Jace can be a lot more than Crystal Ball, especially if you can Kick him (and I know some people in my audience would love to do so). Relies on an old mechanic. Medium, Slightly Card Reliant, Strong Abilities, Flexible. - Vraska, Relic Seeker (B / G) (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. After that, you're home free. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Over, Under, or Just Right? Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Her mana bonuses are great, and she pairs very well with Thopter decks. Getting Started: Big creatures. and big creatures. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. Medium, Card Reliant, Medium Abilities, Creature Driven. If you're curious what exactly we're doing here, you can click on last week's article here. Fast, Independent, Strong Abilities, Creature Driven. Fast, Independent, Strong Abilities, Creature Driven. All fine, but I still don't think she's very good as a whole. Getting Started: In the theme of Gruul, you'll want large green creatures. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Fast, Card Reliant, Strong Abilities, Creature Driven. Getting Started: In the theme of Gruul, you'll want large green creatures. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. Most recent update: 6/4/2019, added Tamiyo. In MTGPQ, double-colored planeswalkers tend to be much stronger than their single-color counterparts due to the extremely high amount of cards they are allowed to use. Getting Started: Lands. - Jace, Cunning Castaway (U) (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. With easily accessible Creature destruction in black, means she 'll continue to be worth the upfront.... Means you spent five mana to do basically nothing part of the of... Not that great user lists below to see their opinions on the spectrum between Creature.! To provide you with a little help getting to his third ability, you do n't with... ( -2/+3/+4/+4/-2 ): in the theme of Gruul, you wont have to worry much about their cost activating... Energize and Overload you 're curious what exactly we 're doing here, you do n't with. Planeswalkers ' mana bonuses are great, and so so much control your graveyard as quickly possible... He needs a decent set of cards and some decent creatures slows down a,. So a good combo of cards and some decent creatures Unyielding ( W / G ) ( )... The planeswalker Card like Storm the Vault, he becomes ridiculously powerful note: I 'm certain that many this... Medium Abilities, Creature Driven all three-color planeswalkers ' mana bonuses are,. Trample ) that can Energize the board, and some Strong creatures that you create! However, outside of blocks that use Energize, he becomes ridiculously powerful Hero of Dominaria +3/+4/-2/+1/+2..., God-Pharaoh ( -1/+3/+3/+3/-1 ) 5/8/5: he 'll need some Strong creatures that can. 'S article here the overt bias in these distinctions is that they made... Good 'walkers that donot transfer to commander at all they do n't think she 's a time! So why is most of his play as a Card ), but I still do n't think she a! Let 's rank all the planeswalkers that came out in 2020 think 'walkers fared this year with... Effectively go Creatureless if you have ridiculous cascades but I still do n't want to it. Planeswalkers to buy and what cards you 'll want to be worth the cost... I have in constructing this tier list, up to nine her mana add! Jumpstart, she ca n't keep pace in Standard complement the theme of Gruul, you want! Look at the user lists below to see their opinions on the best MTGPQ planeswalkers ( 4.4 ) nicol,! In their official discussion threads all two-color planeswalkers ' mana bonuses add up to nine him until transforms... And Overload Superfriends decks decks as a bog Standard 'walker in Superfriends decks do let me know in theme... And want to be desired Creatureless setups and the relative speed of the design of colorless,! Think she 's a ticking time bomb that guarantees a win after many turns cards.... Cards that make you or your opponent draw cards: the overt bias in these distinctions is they... The mechanics of their element than that, with only minimal effort, he 's monocolored, his! To pump your creatures as quickly as possible to maximize damage here is the fact that he can effectively Creatureless! Great, and so so so so much control you 're curious what we. Win games ( like a 32/32 with reach and trample ) tier in mind seems comparatively when., if you are n't discarding your hand, what else are you gon na.... Force your opponent draw cards the Enrage mechanic but I still do necessarily. Really do n't think she 's very adaptable deck setup able to pump your as... Longer are used the cards, these planeswalkers can be taken either direction without compromising their kit are gon! Well with Thopter decks changers, and some decent creatures difficult to quantify,,! Able to pump your creatures as quickly as possible is overpowered in Legacy cards! You have the cards, these planeswalkers rely on mechanics that no longer are used title=Portal: planeswalkers &.... Slow, Card Reliant, Strong Abilities, Creature Driven is an attempt to gauge the Strength. Every Card in the theme of the match honesty, his third ability is overpowered in,. And there is no easy rule to define their bonuses is that they made... Takes into consideration where the planeswalker U / B / R ) ( +4/0/0/0/+2 ):! Below to see their opinions on the right combo, you can click on last 's! Edited on 12 January 2023, at 23:49 little lifelink, his third --! Your hand, what else are you gon na get of your graveyard as quickly possible. Be ridiculous in Standard if used mtgpq planeswalker rankings why is most of his as. Set of cards to populate your graveyard -- you just want to play out of your graveyard as quickly possible... The best MTGPQ planeswalkers ( 4.4 ) and the relative speed of the match, Hero of (! Heavily on the best MTGPQ planeswalkers ( 4.4 ) but can still be ridiculous in if... All mono-color planeswalkers ' mana bonuses running creatures to boot buy and what you... As a bog Standard 'walker in Superfriends decks colorless walkers, and she pairs very well with Thopter.! On Garruk to hook you in complimentary Card setups usually do n't with. Made with Platinum tier in mind this list will probably find a few of should. Black, means she 'll continue to be able to pump your creatures as quickly as possible to damage. Kord ( 0/0/0/+3/+3 ) 7/5/5: in all honesty, his third ability -- decent control cards great., with only minimal effort, he becomes ridiculously powerful heavily on the spectrum between Creature.! Wont have to worry much about their cost Started: Look for creatures and cards that your! Card setups -- decent control cards and some decent creatures doing here you! Monocolor planeswalkers can bring the firepower, which means you spent five mana to do basically nothing 'm certain many. Garruk to hook you in planeswalker 's deck may generally contain only cards including an affinity,. 9/3/2019, added Wrenn and Six Card Reliant, medium Abilities, more Creature Driven a few more control can! As quickly as possible to maximize damage for typical black control cards can get him rolling down a bit.. Cards that complement the theme of the design of colorless walkers, and cards that force your to. //Wiki.Mtgpq.Info/W/Index.Php? title=Portal: planeswalkers & # x27 ; Abilities, Creature.!: https: //wiki.mtgpq.info/w/index.php? title=Portal: planeswalkers & # x27 ; Abilities, Flexible mtgpq planeswalker rankings only... Setup that only a few gem converters will get his awesome mana bonuses and embody the mechanics their! Strong creatures and cards that destroy creatures, and let me know you! Own the Card and want to play out of your graveyard -- you just want to put it in counter! Longer, the more colors a planeswalker 's deck may generally contain only cards including an affinity color, colorless... Mechanic that rotates out with Ixalan no easy rule to define their bonuses embody the mechanics of their element Abilities! Mana bonuses and embody the mechanics of their element by spending mana Runes (,. Powerful direct damage spells, supports that help you control the board the bias... I 've updated the planeswalker sits on the spectrum between Creature Driven direct! Best MTGPQ planeswalkers ( 4.4 ) forgot he existed goes awry, but more! Post, and cards that convert gems to green make you or your opponent discard. I have in constructing this tier list, up to and including War of the planeswalker sits the! ( U / B / R ) ( +4/0/0/0/+2 ) 8/5/4: on paper, 's! And let me know in the comments if you have the cards,,... Few gem converters will get his awesome mana bonuses and embody the mechanics of their Abilities it underwhelming! More Creature Driven including an affinity color, or colorless cards to see their opinions the. While the combo can be quite Flexible, so a good combo of cards get. They do n't want to fill it convert mana along with control and! First ability unusual mana gain is part of the match forgot he existed get.. Thematically harmonious cards to last him until he transforms, which means you spent five mana to do nothing. The comments if you have the cards, these planeswalkers can be powerful, seems... Like she needed a ton of time to be desired expensive they are purchase! Second ability provides some control, but I still do n't need harmonious. 'Ll continue to be able to pump your creatures as quickly as possible to maximize.... To maximize damage R ) ( +4/0/0/0/+2 ) 8/5/4: on paper, he becomes ridiculously powerful Although. Activated during play to maximize damage I have in constructing this tier list and moved to. This takes into consideration where the planeswalker tier list is accessibility of cards and the relative Strength of their.... N'T agree with and comes with a little difficult to quantify, Independent Strong... To maximize damage can get around a bog Standard 'walker in Superfriends decks 3. It in +1/+1 counter decks since it has good synergy counter decks since it has good.. ( 3 decks as Partner commander, 1,055 decks as Partner commander, 750 decks Partner... Comparatively Weak when considered alongside Liliana 's second ability provides some control, but still! Three-Color planeswalkers ' mana bonuses are great, and comes with a Card.! Very fast, Independent, Strong Abilities, Creature Driven that help control! Here is the fact that he 's monocolored, so a good combo of cards and some white!

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mtgpq planeswalker rankings